

Six months after the launch, players will have their characters transferred onto a main game server to continue the fun for years to come. It still offers the players the same Old-School RuneScape experience players know and love, but they'll be diving into a world that has a brand-new economy and hi-scores ready to be claimed.

Unlike in RuneScape, Old-School Fresh Start Worlds will not benefit from an XP boost, meaning that players will have to rely on their wits to get ahead. Old-School RuneScape Fresh Start Worlds will launch in October and offer players a unique challenge and opportunity. For those competitive Scapers' there's the added incentive of an 8-week competition focused on hi-scores and world firsts. Players will be able to return to the core game at any time with their newly levelled character and all their earned rich rewards – including new cosmetic armour, pet skins, alternative skill capes and rare tradable rewards. RuneScape Fresh Start Worlds will run for four months, allowing players to rediscover RuneScape together as they return to landmark cities, memorable quests, skilling areas and boss battles, all with accelerated XP and gameplay boosts. We have more info on it below as this will all start on September 12th. Fresh Start Worlds allows players to make new characters in a special World where everyone starts on a playing field, complete with an entirely new economy, Grand Exchange, rare tradeable rewards, and accelerated XP boost. This is an in-game event celebrating the game surpassing 300 million accounts, as they are starting people at square one. With that being said, Charles explained that Jagex is keen to continue exploring new game modes.Jagex has launched something new for both RuneScape and Old-School RuneScape, as players can experience Fresh Start Worlds. However, Charles noted that “there’s nothing concrete yet” – so easy and hard mode servers are not confirmed for Old School RuneScape just yet.

I really do like the idea – it surprised me that it came out so popular in the survey amongst other ideas.” While in easy mode, little frustrations like your inventory mode being only 28 slots? Let’s expand that, let’s give you a lot more spots or access the bank in more places, or whatever else we could come up with to make the game feel quite different. The really key thing with this is the challenge – make it harder, make boss fights feel more significant and a bigger challenge to overcome. It’s easier to say just make the skill take longer to grind, make things more expensive, but that’s not interesting. “If we do go forward with that idea in the future, the difficulty shouldn’t be tedious – it should be actual expanded challenge. It kind of sparked imagination to think ‘how could we make Old School easier, how could we make Old School harder? – and in an interesting way?'” “That went down pretty darn popularly in the survey and the anecdotal social stuff we saw on Reddit and Twitter and so on. “It’s somewhat similar to Leagues, which is another way to experience Old School differently,” associate design director Kieren Charles tells NME. Out of all the modes polled, the concept of easy and hard mode servers proved the most popular amongst players. Last month, Jagex sent out a questionnaire asking about several theoretical game modes for Old School RuneScape – including modes with no Grand Exchange, permanent Deadman, as well as easy and hard mode servers. READ MORE: ‘Old School RuneScape’ developers discuss the highlights and pitfalls of letting players choose content.Developers at Jagex have discussed how easy and hard mode servers would work in Old School RuneScape and say that although nothing is concrete just yet, the addition is “more likely” to be added over several other modes that were being explored.
