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Tomb raider lara croft
Tomb raider lara croft








tomb raider lara croft

Players will have an option to switch between the localized language of NPC civilians or their own native language (Spanish and Mayan depending on the area). She needs to learn to work with others and to have all the context and information before taking actions that can have consequences.Ĭan you tell me a little bit about the “immersion mode” in the game - what it is, how it works, and why you chose to include it? Her character growth is linked directly to her drive, her sometimes obsessive drive, and the consequences that can have other people. Lara is becoming one with the jungle and needs to use it to gain an advantage since she is often outnumbered and hunted by a highly trained paramilitary force she is often in a kill or be killed situation. It feels more brutal, at times, because of the context. As a character that is supposed to be undergoing a bit more self-reflection than past games, how do you plan to balance these two aspects of Lara’s character in a way that doesn’t make the characterization and growth of the character feel cheap?Īll of the violence in this game is contextualized. More specifically, the way that Lara does not seem to have an issue with how violent and brutal things end up being. I think one of the most jarring things, for me personally, was the violence. In that journey, she learns from other characters and grows as a person.

tomb raider lara croft

Early in the game, Lara does something that has disastrous consequences for herself and many innocent people and the story of Shadow of the Tomb Raider revolves around her trying to fix that mistake. Shadow of the Tomb Raider aspires to tell a universal story about maturity and responsibility. Zooming out from this point, do you feel games have a responsibility to examine, and comment on, current political and societal issues? I feel like a lot of blockbuster games often hint at this in the preview stages (when trying to drum up interest in the game) but when the games finally comes out, it’s evident there is very little analysis or commentary happening. We have our hands on the controller as we play videos games and the actions we take as we play have a stronger impact than simply watching idly as events happen on screen. Responsibility and learning that her actions have consequences are at the heart of the story of Shadow the Tomb Raider, so it was important to us to use an element and emotion that video games can do very well: guilt. Lara is not naturally comfortable around people but with the help of her friend Jonah, and other characters she meets during this adventure, she will grow and mature as a person. People, being surrounded by them, is the main differentiator of Shadow of the Tomb Raider. Which means more emphasis on culture and history as well as artifacts. I want to know why you felt it was important to explore this idea?īecoming the Tomb Raider for us is taking on a more mature vision of archeology. For example, whereas past version of Lara may not have thought twice about pillaging or desecrating a tomb, this version of Lara is faced with the consequences of her actions when an artifact she takes causes a natural disaster that kills innocent people. We’ve seen a few instances of this pop up in trailers and playable content.

tomb raider lara croft

Lara will have to learn moderation, taking on a strategic - rather than tactical - approach to solving problems and work with people in order to fix her mistake and finally become the Tomb Raider.

#Tomb raider lara croft series

Early on in the story, Lara inadvertently triggers a series of catastrophic events by taking an artifact that Trinity was after.

tomb raider lara croft

Lara is very driven in this game, proactive to the point of obsession.










Tomb raider lara croft